package KK.Hunter.MapEdit.Events
{
	import KK.GameBase.MSGEvent;
	
	public class BackgroundChange extends MSGEvent
	{
		static public const CHANGE:String=String(0xFFF002);
		protected var _x:Number;
		protected var _y:Number;
		public function BackgroundChange(type:String,x:Number,y:Number)
		{
			//TODO: implement function
			super(type);
			this._x=x;
			this._y=y;
		}
		
		public function get x():Number{
			return _x;
		}
		public function get y():Number{
			return _y;
		}
	}
}